Call of duty _ Cs 1.6 Leido 178 veces

 
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This servant is Spanish ...........To put this ip in the counter striker:87.98.227.44:27027 .......Paginates oficial:http: // www.clanfbi.es/    ..........Rules MOD Call Of Duty ..............welcome / welcome! In this topic we are going to treat a few small procedure of conviviality and game to guarantee that the period of time that estes in the servant, you spend it to yourself in big with all the players.:D Later a list will be done by the rules that you will have to fulfill and his possible sanctions if they are broken: 
- The respect is not absent between the players: To support the amusement as aim of the servant is basic in order that between the players we spend it to ourselves brilliantly, one is not going to tolerate insults, lacks of respect etc .. between players. - Prohibited to use "helps" to improve the game: There remains totally prohibited the use of WH / SpeedHack / Aimbot and other helps.- Use of Mines: In all the sites mines cannot be added, if you put on the class Mining you will have to know where you will be able to put the mines and where you will not be able to put them, not everything is cost. - Sites where IF you will be able to put them: In any place where it does not break the zones where you will not be able to put them. - Sites where you will not be able to put them: In planted and zone of planted Terrorists, | In stairs where it blocks the way of your equipment and could not avoid them, | In fall of Windows and Conduit | Inside conduits | In maps where it is needed to rescue hostages you will not be able to put them inside zone of Hostages | In C4 fall | In doors that are opened. - To skip ban: IF for any motive you are baneado of the servant, you will not be able to skip the ban, this fact will be punished by a Ban Permanente of your account.  -It will not be allowed bugear maps. (To see across the texturas where your enemy comes and that they you do not see you) - To go out to pasture: - it will not be allowed to go out to pasture by the only one intention of taking strategic sites this way to do mas frags. - It is advisable to go as soon as possible to recorger C4 when it is fallen to plant it and this way to save time of wait before dead, like that users of equal form TO RESCUE HOSTAGES to do the rounds mas rapid and simple. -is not been allowed by it to go out to pasture in mines, with the only one intention of obtaining frags in an easy enough way. · the AFK is not allowed to be done by mines put this way to obtain frags when the player is going to kill you. - is not been allowed by it to put mines in AFK is not allowed to abuse mike, Any action with the mike that bothers the demas players will enter inside the abuse of mike. - It is advisable that if you have remained AFK for any motive and you see that a player of the opposite equipment comes to kill, to allow that it should kill you and to wait to the following round you. - will not be able to go out to pasture in Turret - will not be able to go out to pasture in Hostages Objects: - the bugear is not allowed Article (When they give you change of object, the issuer of the change before changing throws it and the recipient to remain without object) - Is advisable not to abuse the exchanges when a player is playing since it can manage to be troublesome for the player that receives the requests of exchange. - It can only TOTALLY PROHIBITED to supplant: Your since player will have a nick, this nick has to serve you to play with the one that will be the account that you will raise your levels of the different classes that exist in the MOD. If your you have an account associated with STEAM, you will have to use this account ALWAYS or before contact you for TS3 with some administrator who facilitates the access to you. (In few occasions or almost this action is never realized) - Turrets: The use of Turrets alone there is available in the Class Mechanic that they will have the Administrators of Servants. This turret is the additional one to the class where they will be able to put in any place of the map PROVIDING THAT IT DOES NOT IMPEDE TO A GREAT EXTENT TO PLANT C4 IN THE TERRORIST EQUIPMENT. Of equal form it will be possible put in maps with RESCUE OF HOSTAGES PROVIDING THAT IT DOES NOT IMPEDE TO A GREAT EXTENT THE ZONE OF RESCUE. - In maps of Hostages, IT will be TOTALLY PROHIBITED TO KILL THEM before finishing the round. 
 Sanction ........The sanctions Slight Sanctions were qualifying in Slight Sanctions and Serious Sanctions:-The breach of procedure as Bugear Objetos Went out to pasture, Badly placement of Mines, Abuse of Mike, Bugear Mapa and Lacks of Respect will be punished by Notices, where the first Notice will be verbal or kickeando to the client and if this one itself was repeating itself in several occasions, To apply a ban at the time that the Administrator believes opportunely the client. -Serious sanctions: The breach of procedure like Use of Helps (WH, AIMBOT, etc ..), To supplant an identity, To skip ban, To insult members of the staff repeatedly and to users, they will be punished by an immediate permanent Ban to the client. 

-For any doubt you will be able to contact by means of the same thread of topic and by means of the TS3 of the Community, where there will be Administrators who will be able to help you at any time. Also you will be able to ask us inside the servant where with pleasure we will attend to you .............Skills / Attributes...............
The statistics divide in attributes. Every class will have a few attributes that you as you rise of level, will be able to be increasing. Later there will be made an explanation of the different attributes and as use them to extract the best and major performance to your class. As every raise of level you will have +2 Points to assign to your statistics. -Intelligence: The intelligence is the attribute that concerns the Item's / Objects. As you raise the intelligence, there will be mas efficient the objects that you touch in the item. It is advisable this attribute raises before that different in the Classes as Planter of Mines, since to +inteligencia mas damage do the mines.  -Health: The Health is very important to be able to face to 1vs1, in classes like Command it is important since you will be able to bear mas the arrival of enemy big waves. -It forces: With this Attribute you reduce the hurt of the opposite equipment. As the previous attribute, it is important to make to resist with classes as Command. -Condition: With this Attribute you will be able to escape of difficult situations, will be able to go with rapidity for the whole map. It raises this Attribute to go mas rapidly and to react of better way to the opposite equipment. 

Manners of Game - confirmed Fall Way of Game that consists of Taking Sheets of your equipment and of the enemies. On having taken sheets you will get EXP for each one. It uses as limitation and ending of a map, in conclusion of a map the winning equipment receives a bonus of 200 of exp and the loser 100 of exp. The quantity of sheets to obtain according to players this one represented with this scheme. From 0 to 10 Players - 125 you plate from 10 to 20 Players - 150 you plate from 20 to 32 Players - 175 sheets 

Classes Sniper: ideal Class for those that he likes the AWP. You receive an AWP and a deagle. As you are raising the Intelligence of this class it will be doing mas hurt your AWP. You have 1/3 of possibility of killing at one stroke secondarily with your Knife This one it is a class that cannot be absent in a Call Of Duty, demonstrate that you are the best with AWP! Attributes: 1. Intelligence: 0 2. Health: 20 3. It forces: 20 4. Condition: 25 - You Receive an AWP and a Deagle - Have 1/3 possibilities of killing at one stroke with (secondary) knife - The AWP does mas hurt by means of you raise intelligence. 

I command: If you like the speed, this one is your class. You receive a Deagle that with +Inteligencia damages more and a Knife that kills at one stroke. (Secondary and Primary) Attributes: 1. Intelligence: 5 2. Health: 40 3. It forces: 0 4. Condition: 60 - You Receive a Deagle - Kill at one stroke with knife 
Drawer: Class where the protagonist is the AK-47. You receive an AK-47 with a special touch it is his recoil, improved to give blasts mas of followed. Attributes: 1. Intelligence: 0 2. Health: 15 3. It forces: 25 4. Condition:-5 - You Receive an AK-47 

Protector: If you like the light weapon, this one is your class. You receive a M249 equipped with everything (Blinding, I Have and Flash). With this class you will be able to see all the Mines. Attributes: 1. Intelligence: 25 2. Health: 50 3. It forces: 40 4. Condition:-30 - You Receive a M249 - See all the mines 

I medicate: A very important class for your equipment. You receive a SIG552. This class incorporates two first aid kits for round that will have the function to treat the members of your equipment. As you raise Intelligence to this class the first aid kits they treat mas rapidly your companions. Attributes: 1. Intelligence: 0 2. Life: 20 3. It forces: 20 4. Condition: 15 - You Receive a SIG552 - Can give up two first aid kits and recover the life - It raises the intelligence to this class in order that he treats you mas rapidly 

Support of Fire: With this class you will get a MP5 close to two missiles for round. As you raise the Intelligence your missiles haran mas hurt. Attributes: 1. Intelligence: 0 2. Life: 0 3. It forces: 10 4. Condition: 0 - You Receive a MP5 - Can throw two missiles - The intelligence promotes the hurt of the missiles 

Planter of Mines: A secondhand enough class and simultaneously scolded. You receive a P90 with possibility of placing three mines for round. It raises Intelligence to the class in order that it increases the hurt of the mines. Attributes: 1. Intelligence: 0 2. Life: 0 3. It forces: 20 4. Condition: 5 - You Receive a P90 - Can throw three mines - The intelligence promotes the hurt of the mines 

Corridor: If you like it the speed and the shotguns, this one is your perfect class. You receive a M3 and one XM1014. The amusement increases with the Condition that it brings for default. This class incorporates the article Armored Hull, you are immune to shots in the head. Attributes: 1. Inteligencia:10 2. Salud:5 3. Fuerza:25 4. Condicion:55 - you receive a M3 and one XM1014 - the shots do not affect you in the head - acquittances mas life attacking for the back 

Defusador: it Helps Itself your companions to get away from the mines with this class. You receive a Galil. Your mission will be defusar the mines of the opposite equipment, you see the mines and the defusas. Also you will be immune to the missiles and mines. Attributes: 1. Intelligence: 0 2. Life: 10 3. It forces: 5 4. Condition:-10 - You Arm: Galil - Defusas you mine and immune to the missiles. 

Reflectante You Receive a BULLPUP AUG with probability of reflectar to the opponent. Also it has probability of bouncing a bullet and this way kill your rival. Attributes: 1. Intelligence: 0 2. Life: 20 3. It forces: 10 4. Condition: 15 - It Bounces 1 bullet for loader and you have the probability of blinding the enemy. 

Swat: This class defines totally the equipment CT. You receive a M4A1 with increased hurt. Ideal class to accompany him on the Item's Tinta of Platinum, Eliminator of Recoil and Colonel's Ink. Attributes: 1. Intelligence: 0 2. Life: 40 3. It forces: 25 4. Condition: 20 - You Receive a M4A1 - This M4 has the multiplied hurt 

Spy: You receive a TMP, this class includes Silent Steps and you have the skill of making yourself Invisible with the knife in hand being bent. Attributes: 1. Intelligence: 10 2. Life: 0 3. It forces: 20 4. Condition: 30 - You Receive a TMP and an USP - Have silent steps - Are invisible with the knife in hand being bent 

Golden: Class for the lovers of the Deagle. You receive a Deagle with probability of killing of a touch. Her combine with the Article Agile Fingers to amuse yourself mas. Attributes: 1. Intelligence: 0 2. Life: 40 3. It forces: 25 4. Condition: 20 - You Receive a Deagle Dorada - Your Deagle has possibilities of killing of a shot 

Super Soldier: You receive an UMP45 and one Deagle. It has the skill of Double Jump.Attributes:1. Intelligence: 0 2. Life: 15 3. It forces: 20 4. Condition: 40 - You Receive: UMP-45, Deagle and double jump.

 (Admin) Admin: This Class only is available for Admin's and that incorporates one Reputations. This class divides with an average of statistics raised. Whenever you kill with the Famas the bullets are recharged, and it increases your life. It incorporates Double Jump and a mine. With intelegencia this mine will do mas hurt. Attributes: 1. Intelligence: 5 2. Life: 30 3. It forces: 25 4. Condition: 40 - You Receive a reputation - You Have double jump - Recover 20HP for frag 

(Admin) Mechanic: As the anteior Class, only it is available for Admin's. You receive an AK-47 and as skill, there incorporates one Sentry that you will be able to plant and to stop the big wave of the opposite equipment. This class incorporates also Double Jump and an equipment of Grenades (I Have and 2 Flash) Attributes: 1. Intelligence: 5 2. Life: 10 3. It forces: 30 4. Condition:-10 - You Arm: I HAVE, FLASH and AK47 - you Can plant a turret and double jump. 

 

 








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